package com.se.frontline.gameplay.heroes;

import org.andengine.entity.modifier.MoveXModifier;
import org.andengine.entity.sprite.AnimatedSprite;

import com.se.frontline.managers.ResourceManager;

public abstract class Hero {
	
	public Hero(){}

	public Hero(boolean isEnemy){

	}
	
	public void move(float x, float y, Hero pHero) {
	}
	
	public void fight(float pDuration, float pPower) {
	}

	
	public void SetAnimationState(String state){
		state = "Stand";
		
		state = "WALK";
		
		state = "FIGHT";
		
		state = "DIE";
	
	}
	
	
}

